Android Emulator Mac Android Studio

A small Visual Studio Code extention to run Android and iOS Simulators in a click.
Link to marketplace: https://marketplace.visualstudio.com/items?itemName=DiemasMichiels.emulate

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Running iOS simulators only works on Mac with Xcode!

Features

Select and run your emulator from Visual Studio Code.

Open all commands with Cmd-Shift-P and type Emulator or click the Emulator icon in the top right.

Requirements

Android Studio

To run Android emulators you need to have Android studio and already created the Android Virtual Devices.

Add the Android Studio emulator script to your settings in Visual Studio Code:
You can either set the default path or specify a specific path for each operating system. The default path will always be the fallback.
Default: 'emulator.emulatorPath': '~/Library/Android/sdk/emulator'
Mac: 'emulator.emulatorPathMac': '~/Library/Android/sdk/emulator'
Linux: 'emulator.emulatorPathLinux': '~/Android/Sdk/emulator' Windows: 'emulator.emulatorPathWindows':
'<yourAndroidHome>Sdkemulator'
or
'C:Users<yourUsername>AppDataLocalAndroidSdkemulator'

Your visual studio code settings are found here:
File -> Preferences -> Setting -> User Setting -> Extensions -> Emulator Configuration

You now have the option to start Android emulators in cold boot modus. Activate it in your settings in Visual Studio Code:
Android Cold Boot: true

Xcode

To run iOS emulators Xcode is required.

License

MIT License

Copyright (c) 2019 Diemas Michiels

Permission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the 'Software'), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in allcopies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THESOFTWARE.

This page lists known issues, workarounds, and troubleshooting tips for theAndroid Emulator.

If you encounter an issue not listed here or are unable to successfully use aworkaround listed here, please report a bug.

Checking for adequate disk space

To avoid crashes and hangs caused by not having enough free disk space, theemulator checks for sufficient free disk space on startup, and will not startunless at least 2 GB is free. If the emulator fails to start for you, check tosee that you have adequate free disk space.

Antivirus software

Because many security and antivirus software packages work by monitoring everyread and write operation, use of such software can decrease performance of toolslike the Android Emulator.

Many antivirus packages provide the ability to add specific applications to alist of trusted applications, which enables these applications to operatewithout performance degradation. If you are experiencing poor performance withsaving or loading of AVD snapshots, you may improve this performance by addingthe Android Emulator application as a trusted application in your antivirussoftware.

The performance impact differs between various antivirus software packages. Ifyou have additional antivirus software installed beyond that which is includedwith your operating system, you can run simple tests to determine whichantivirus software has a greater performance effect on emulator load and saveoperations.

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Some antivirus software may be incompatible with the Android Emulator.

If you're using Avast software and are having trouble running the AndroidEmulator, try disabling Use nested virtualization when availableand Enable Hardware assisted virtualization in the Avast Troubleshootingsettings. In addition, after Avast hardware virtualization is disabled, ensurethat HAXM is set up properly again with a full re-installation of the latest HAXMfrom the SDK Manager.

HAXM on older, unsupported versions of Mac OS

If you are using Android Emulator on older, unsupported versions of Mac OS X(such as 10.9), then you may need to use an older version of HAXM (6.1.2), too.

Android

Android Emulator Mac Android Studio

Android Emulator runs slowly after an update

A number of external factors can cause the Android Emulator to begin runningslowly after an update. To begin troubleshooting, we recommend thefollowing steps:

  • If you are running Android Emulator on Windows, check to see if you haveinstalled Windows UpdatesKB4013429andKB4015217.Some users reported improved Android Emulator performance after uninstallingthese updates. Users also reported improved Emulator performance afterinstalling Windows UpdateKB4015438.
  • If you have an Intel GPU (and in particular, the Intel HD 4000), ensure youhave downloaded and installed the latest Intel graphics driver.
  • If your machine has both an Intel HD 4000 GPU and a discrete GPU,disable the Intel HD 4000 GPU in Device Manager to ensure you areusing the discrete GPU.
  • Try running the emulator using the -gpu angle, -gpu swiftshader, or-gpu guest modes. For more information about configuring graphicsacceleration options on the command line, seeConfigure hardware acceleration.
  • Ensure that your router is not using IPv6 addresses if you do not have anIPv6 connection.

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If you are still experiencing problems with the Android Emulator runningslowly, Report a bug, including thenecessary Android Emulator Details so we can investigate.

Windows: Free RAM and commit charge

When the emulator starts, it needs to initialize the Android guest operatingsystem's RAM. On Windows, the emulator asks Windows to account for the fullsize of guest memory at start time, even though during actual operation, thememory may be paged in on demand. The emulator requests the full amount of guestmemory at start time because Windows is conservative in ensuring that there isenough physical RAM and pagefile available to hold the entire potential workingset; this prepares for the worst case, in which all guest memory is touchedquickly, without any opportunity to discard or otherwise free memory.

Sometimes, when the emulator asks Windows to account for this full guest memorysize, the request exceeds the current commit limit, which is the total of theavailable physical RAM and pagefile. In this case, Windows can't guarantee thatthe worst-case working set will fit in either physical RAM or pagefile, and theemulator fails to start.

In typical cases, the amount of hard drive space allocated for the pagefile plusphysical RAM is more than enough for most use cases of the emulator. However, ifyou experience failures to start the emulator because of exceeding the commitlimit, we recommend examining the current commit charge, which can be seen inthe Performance tab in the Windows Task Manager. (To open the Task Manager,press Ctrl+Shift+Esc.)

You can lower the likelihood of exceeding the commit limit in various ways:

  • Free physical RAM before launching the emulator by closing unused applicationsand files.
  • Disable third-party memory management and memory compression utilities. Theseutilities can inefficiently cause an excess commit charge and bring yoursystem closer to the commit limit.
  • Use a system managed size for the Windows pagefile, which can more flexiblyand dynamically increase the pagefile size (and therefore the commit limit) inresponse to increased demand from the emulator and other applications.

    For more information on commit charges and why a flexible setting works best,see this Microsoft article.